
Since posting, Paul Morley published this piece on the Salford and Media City, which is connected. Most accounts of Media City have been unfavourable – sometimes simple snobbery, sometimes a failure to understand the landscape and its history.This discussion is more nuanced, and well worth reading. http://www.ft.com/cms/s/2/f5cc1646-c90b-11e2-9d2a-00144feab7de.html#axzz2VEXeJU4s
We hear a lot about the creative city these days. For city managers in the industrialised world, creativity is the way to go, meaning a rebalancing of urban economies away from manufacturing, and even financial services, towards advertising, the arts, culture, web design and so on. The chief advocate of the creative city is Richard Florida, a most entrepreneurially-minded sociologist. Florida is everywhere, and his concepts have been accepted by city leaders the world over. Good for him. His work, however, is predictive and future-oriented; there remains a notable deficit in the literature of the creative city as built, the ‘real’ creative city.
One writer to take it seriously is Richard E. Caves, a Harvard law professor with longstanding interests in copyright. His book The Creative Industries – although published a decade ago – is a compelling, and still rare, analysis of the creative city as it exists and functions, rather than as a fantasy yet to be built. Caves’s argument revolves around a set of principles, which he says, describe unique behaviours of those working in the creative industries. These include (1) ‘nobody knows’ – no-one has the least idea of the likely success of a creative product, with no predictable connection between the capital investment in a project and its likely profitability; (2) the ‘motley crew’ – the necessity for an extremely diverse set of skills to realise projects, most likely supplied by a flexible, self-employed labour force; (3) ‘time flies’, the principle that once underway, a creative project will require absolute subservience to its timetable; (4) ‘art for arts’ sake’, in other words the principle that the actors in creative enterprises are not motivated solely by financial gain, and in many cases will work for the sake of the work itself. The sociologist Sharon Zukin described something similar, the AMP or Artistic Mode of Production, in her celebrated book Loft Living. Caves’s book is underwritten by the detailed knowledge of two cities, LA, focused on the experience of the movie industry, and New York, with a concentration on the art scene, at (I would note) a moment of great transition.
Caves’s principles, if we accept them, have severe implications for the nature of the creative city, indeed the city in general. It is widely assumed that the creative city is intensely sociable. The theme of sociability runs all the way through Florida’s work, for example. Creative types are by their nature gregarious, we are led to believe, and visibly so. They spend all day in cafes, yacking away to each other, tweeting their friends, making deals. That image is widely, and popularly understood; it drives real estate markets, provides fodder for TV, informs fashions in food and clothing and gadgets. It’s immensely popular with city politicians and managers too, for obvious reasons.
But it’s misleading. Caves’s principles imply a city that is far more anti-social than you might expect. Firstly, the creative industries are hopelessly profligate (‘nobody knows’), so they have en enormous amount invested in storage of all kinds. Materials, talent, ideas – most of which, most of the time remain unused, but must be kept available. Storage means space rather than sociability. Secondly, creative workers by and large are not working together, but as individuals who come together on a project-by-project basis (the ‘motley crew’). They’re subject to fits of intense socialisation to get business, but their work, most of the time, is not sociable. Thirdly, ‘time flies’: the creative city sublimates everything to the ‘now’ of the project, cutting across the normal time and space of city. It makes people subservient to the project, not the community. And so on. In summary, if you buy Caves, you buy into a world view that is arguably as anti-urban as it is urban. I don’t present this as a criticism at all, merely an observation. We have choices, after all.
Here is an example of why I think Caves’s analysis is right, namely the large, impressive media complex in Salford, Manchester, MediaCityUK, opened in 2012 and home for a substantial portion of BBC activity. You arrive at MCUK by newly-built light rail at a public plaza defined by glass buildings. There are outdoor TV screens everywhere; coffee and food abound; there are constant ‘events’ of one kind or another. It’s a relentlessly sociable place, almost exactly as the developers imagined. They must be delighted, and rightly so. Walk a few hundred metres to the north, however, and the sense of civilised urbanity falls away, and you find yourself in a warehouse zone, all blank walls and razor wire, seemingly uninhibited. Before MCUK, it was perhaps the definitive landscape of this part of Manchester. Many of the journalistic accounts of MCUK have focused on this disjunction, as if it were a fault. Yet on closer analysis, MCUK merely describes in built form the nature of the creative city. It’s sociable, but only intermittently so. The vast majority of its revenue-producing business comes from things beyond public view. Those warehouses look abandoned, but they house production facilities, sound stages, sets and props, as well as a huge range of informal workspaces. MCUK’s plaza is the public performance, as it were, of the creative city. The real work happens elsewhere.
MCUK was a purpose-built facility, a set piece. In form it reiterates the landscape of arguably the world’s first creative city. It’s an industrial-looking sprawl, dotted with pockets of frantic socialisation. The movie industry, which defines so much of the city, made it like that. The studios are epic in scale, but necessarily inward-looking and anti-social; their public faces, like the attractions on Hollywood Blvd., are designed, quite purposely, to direct attention away from their real business. So it is with all the other motors of the creative city. Far from being drivers of sociability, these businesses are, for most of the people involved in them, most of the time, deeply anti-social. That’s not, as I say, a criticism. But it’s worth pointing out that if sociable cities are a priority, then ‘creativity’ may not be the way to achieve it.
Richard E. Caves, The Creative Industries: Contracts Between Art and Commerce (Cambridge, Mass.:Harvard UP, 2002)
Richard Florida, The Rise of the Creative Class (New York: Basic Books, 2004)
Sharon Zukin, Loft Living (New Brunswick: Rutgers UP, 1989)